Batting Points
Batting

Run

+1

Boundary Bonus

+1

Six Bonus

+2

30 run Bonus

+4

Half-century Bonus

+8

Century Bonus

+16

Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)

-2

* Any player scoring a century will only get points for the century. No Points will be awarded for their half-century.

* If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.

Bowling Points
Bowling

Wicket (Excluding Run Out)

+25

Bonus (LBW / Bowled)

+8

3 wicket haul Bonus

+4

4 wicket haul Bonus

+8

5 wicket haul Bonus

+16

Maiden over

+12

Feilding Points
catch

Catch

+8

3 Catch Bonus

+4

Stumping

+12

Run Out (Direct hit)

+12

Run Out (Not a Direct hit)

+6

* A direct hit is inflicted by the fielder who is the only one to touch the ball after the batsman faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.

* Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.

Other Points
catch

Captain

2x

Vice-Captain

1.5x

In announced lineups

+4

Economy Rate Points (Min. 2 Overs To Be Bowled)

Below 5 runs per over

+6

Between 5-5.99 runs per over

+4

Between 6-7 runs per over

+2

Between 10-11 runs per over

-2

Between 11.01-12 runs per over

-4

Above 12 runs per over

-6

Strike Rate (Except Bowler) Points (Min. 10 Balls To Be Played)

Above 170 runs per 100 balls

+6

Between 150.01-170 runs per 100 balls

+4

Between 130-150 runs per 100 balls

+2

Between 60-70 runs per 100 balls

-2

Between 50-59.99 runs per 100 balls

-4

Below 50 runs per 100 balls

-6

* Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 70 runs per 100 balls.

Batting Points
batting

Run

+1

Boundary Bonus

+1

Six Bonus

+2

Half-century Bonus

+4

Century Bonus

+8

Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)

-3

* Any player scoring a century will only get points for the century. No Points will be awarded for their half-century.

* If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.

Bowling Points
bowling

Wicket (Excluding Run Out)

+25

4 wicket haul Bonus

+4

5 wicket haul Bonus

+8

LBW/Bowled Bonus

+8

Maiden over

+4

Feilding Points
catch

Catch

+8

3 Catch Bonus

+4

Stumping / Run-out DIRECT

+12

Run Out (Thrower)

+6

Run Out (Catcher)

+6

* In case a run out Involves 3 or more players from the feilding team, points will be awarded only to the last 2 players that caused the run out.

Economy Rate Points (Min. 5 Overs To Be Bowled)

Below 2.5 runs per over

+6

Between 2.5 - 3.49 runs per over

+4

Between 3.5 - 4.5 runs per over

+2

Between 7 - 8 runs per over

-2

Between 8.01 - 9 runs per over

-4

Above 9 runs per over

-6

Strike Rate (Except Bowler) Points (Min. 20 Balls To Be Played)

Above 140 runs per 100 balls

+6

Between 120.01-140 runs per 100 balls

+4

Between 100-120 runs per 100 balls

+2

Between 40-50 runs per 100 balls

-2

Between 30-39.99 runs per 100 balls

-4

Below 30 runs per 100 balls

-6

* Negative points for low batting Strike Rates are only applicable for individual Strike Rates of 50 runs per 100 balls or below.

Batting Points
batting

Run

+1

Boundary Bonus

+1

Six Bonus

+2

Half-century Bonus

+4

Century Bonus

+8

Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)

-4

* Any player scoring a century will only get points for the century. No Points will be awarded for their half-century.

* If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.

Bowling Points
bowling

Wicket (Excluding Run Out)

+16

Bonus (LBW / Bowled)

+8

4 wicket haul Bonus

+4

5 wicket haul Bonus

+8

Feilding Points
catch

Catch

+8

Stumping / Run-out DIRECT

+12

Run Out (Thrower)

+6

Run Out (Catcher)

+6

* In case a run out Involves 3 or more players from the feilding team, points will be awarded only to the last 2 players that caused the run out.

Batting Points
batting

Run

+1

Boundary Bonus

+1

Six Bonus

+2

30 run Bonus

+8

Half-century Bonus

+16

Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)

-2

* Any player scoring a century will only get points for the century. No Points will be awarded for their half-century.

* If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.

Bowling Points
bowling

Wicket (Excluding Run Out)

+25

LBW / Bowled

+8

2 wicket haul Bonus

+8

3 wicket haul Bonus

+16

Maiden over

+16

Feilding Points
catch

Catch

+8

3 Catch Bonus

+4

Stumping / Run-out DIRECT

+12

Run Out (Thrower)

+6

Run Out (Catcher)

+6

* In case a run out Involves 3 or more players from the feilding team, points will be awarded only to the last 2 players that caused the run out.

Economy Rate Points (Min. 1 Over To Be Bowled)

Below 7 runs per over

+6

Between 7-7.99 runs per over

+4

Between 8 - 9 runs per over

+2

Between 14 - 15 runs per over

-2

Between 15.01 - 16 runs per over

-4

Above 16 runs per over

-6

Strike Rate (Except Bowler) Points (Min. 5 Balls To Be Played)

Above 190 runs per 100 balls

+6

Between 170.01-190 runs per 100 balls

+4

Between 150-170 runs per 100 balls

+2

Between 70-80 runs per 100 balls

-2

Between 60-69.99 runs per 100 balls

-4

Below 60 runs per 100 balls

-6

* Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 70 runs per 100 balls.

  • Instead of 10 wickets, a team gets all out when they lose 6 wickets.
  • A bonus batting power play over if batsmen hit 2 sixes in the first 2 overs.
  • Bowlers bowl the first 5 overs from the same end.

Batting Points
batting

Run

+1

Boundary Bonus

+1

Six Bonus

+2

30 run Bonus

+8

Half-century Bonus

+16

Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)

-2

* Any player scoring a century will only get points for the century. No Points will be awarded for their half-century.

* If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.

Bowling Points
bowling

Wicket (Excluding Run Out)

+25

LBW / Bowled

+8

2 wicket haul Bonus

+8

3 wicket haul Bonus

+16

Maiden over

+16

Feilding Points
catch

Catch

+8

3 Catch Bonus

+4

Stumping / Run-out DIRECT

+12

Run Out (Thrower)

+6

Run Out (Catcher)

+6

* In case a run out Involves 3 or more players from the feilding team, points will be awarded only to the last 2 players that caused the run out.

Economy Rate Points (Min. 1 Over To Be Bowled)

Below 7 runs per over

+6

Between 7-7.99 runs per over

+4

Between 8 - 9 runs per over

+2

Between 14 - 15 runs per over

-2

Between 15.01 - 16 runs per over

-4

Above 16 runs per over

-6

Strike Rate (Except Bowler) Points (Min. 5 Balls To Be Played)

Above 190 runs per 100 balls

+6

Between 170.01-190 runs per 100 balls

+4

Between 150-170 runs per 100 balls

+2

Between 70-80 runs per 100 balls

-2

Between 60-69.99 runs per 100 balls

-4

Below 60 runs per 100 balls

-6

* Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 70 runs per 100 balls.

Batting Points
batting

Run

+1

Boundary Bonus

+1

Six Bonus

+2

30 run Bonus

+5

Half-century Bonus

+10

Century Bonus

+20

Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)

-2

* Any player scoring a century will only get points for the century. No Points will be awarded for their 30 run Bonus or half-century.

* If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.

Bowling Points
bowling

Wicket (Excluding Run Out)

+25

Bonus (LBW / Bowled)

+8

2 wicket haul Bonus

+3

3 wicket haul Bonus

+5

4 wicket haul Bonus

+10

5 wicket haul Bonus

+20

Feilding Points
catch

Catch

+8

3 Catch Bonus

+4

Stumping / Run-out DIRECT

+12

Run Out (Thrower)

+6

Run Out (Catcher)

+6

* In case a run out Involves 3 or more players from the feilding team, points will be awarded only to the last 2 players that caused the run out.

* Players taking more than 3 catches will also get 4 points as 3 Catch Bonus.

Batting Points
batting

Run

+1

Boundary Bonus

+1

Six Bonus

+2

30 run Bonus

+4

Half-century Bonus

+8

Century Bonus

+16

Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)

-2

* Any player scoring a century will only get points for the century. No Points will be awarded for their half-century.

* If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary bonus points.

Bowling Points
bowling

Wicket (Excluding Run Out)

+25

Bonus (LBW / Bowled)

+8

3 wicket haul Bonus

+4

4 wicket haul Bonus

+8

5 wicket haul Bonus

+16

Maiden over

+12

Feilding Points
catch

Catch

+8

3 Catch Bonus

+4

Stumping

+12

Run out (Direct hit)

+12

Run out (Not a direct hit)

+6

* A direct hit is inflicted by the fielder who is the only one to touch the ball after the batsman faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.

* Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.

Economy Rate Points (Min. 2 Overs To Be Bowled)

Below 5 runs per over

+6

Between 5-5.99 runs per over

+4

Between 6-7 runs per over

+2

Between 10-11 runs per over

-2

Between 11.01+12 runs per over

-4

Above 12 runs per over

-6

Strike Rate (Except Bowler) Points (Min. 10 Balls To Be Played)

Above 170 runs per 100 balls

+6

Between 150.01-170 runs per 100 balls

+4

Between 130-150 runs per 100 balls

+2

Between 60-70 runs per 100 balls

-2

Between 50-59.99 runs per 100 balls

-4

Below 50 runs per 100 balls

-6

* Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 70 runs per 100 balls.

Batting Points
batting

Run

+1

Boundary Bonus

+1

Six Bonus

+2

Half-century Bonus

+4

Century Bonus

+8

Dismissal for a duck (Batsman, Wicket-Keeper & All-Rounder)

-3

* Any player scoring a century will only get points for the century. No points will be awarded as their 30 run Bonus or Half-century Bonus. Additionally, no points are awarded for centuries in T10 matches.

* If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.

Bowling Points
bowling

Wicket (Excluding Run Out)

+25

Bonus (LBW / Bowled)

+8

4 wicket haul Bonus

+4

5 wicket haul Bonus

+8

Maiden over

+4

Feilding Points
catch

Catch

+8

3 Catch Bonus

+4

Stumping

+12

Run out (Direct hit)

+12

Run out (Not a direct hit)

+6

* A direct hit is inflicted by the fielder who is the only one to touch the ball after the batsman faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.

* Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.

Economy Rate Points (Min. 5 Overs To Be Bowled)

Below 2.5 runs per over

+6

Between 2.5 - 3.49 runs per over

+4

Between 3.5 - 4.5 runs per over

+2

Between 7 - 8 runs per over

-2

Between 8.01 - 9 runs per over

-4

Above 9 runs per over

-6

Strike Rate (Except Bowler) Points (Min. 20 Balls To Be Played)

Above 140 runs per 100 balls

+6

Between 120.01-140 runs per 100 balls

+4

Between 100-120 runs per 100 balls

+2

Between 40-50 runs per 100 balls

-2

Between 30-39.99 runs per 100 balls

-4

Below 30 runs per 100 balls

-6

* Negative points for low batting Strike Rates are only applicable for individual Strike Rates of 50 runs per 100 balls or below.

Other Important Points

Rules about substitutes:

The announced Concussion, COVID-19, X-Factor or Impact Player substitutes will get 0 points for being announced. Out of the announced substitutes, ONLY those that will play will be awarded 4 points in addition to the points for all the contributions they make as per the Fantasy Point System.

Substitutes apart from Concussion, COVID-19, X-Factor or Impact Player substitutes will not be awarded points for any contribution they make.

If a player gets replaced by an X-Factor or Impact Player substitute, but later comes back on field, they will get points for their contributions. However, if a player, who was not a part of the announced lineups, comes to the field as a substitute, they will not get points for any of their contributions (except Concussion, COVID-19, X-Factor and Impact Player substitutes).

A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Batball11. However, no points will be attributed to the player in such a situation.

If a player is announced in the starting eleven of a team but later is unable to start the match, he/she will not score any points. The player who plays as the replacement, however, will earn points for the match (including starting points).

No points will be awarded for any actions during a Super Over or a Super Five.

Data is provided by reliable sources and once the match has been marked as completed i.e., winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the match status is 'In progress' or 'Waiting for review'.

No points will be awarded for Strike rate, Economy rate, or Maidens in ‘The Hundred’.

As per official sources, runs scored off a ‘Mystery Ball’ will not be credited to the batter’s score and a batter will not get points for runs scored on this delivery for 6ixty.

As per official sources, runs and wickets scored off a ‘Mystery Ball’ will not be credited to the bowler’s figure and a bowler will not get or lose points for runs scored on this delivery for 6ixty.

PLAYER COMBINATIONS

Player Type

Min

Mix

Goalkeeper

1

1

Defender

3

5

Midfielder

3

5

Forward

1

3

* Your batball11 can have different combinations of players, but has to be within the 100 credits cap and must qualify the following team selection criteria.

CAPTAIN AND VICE-CAPTAIN POINTS

Captain

2x pts

Vice Captain

1.5x pts

In Starting 11

+4 pts

Coming on as a Substitute

+2 pts

* Once you have selected your 11 players, you will have to assign a captain and vice-captain for your team.

* The captain will give you 2x points scored by them in the actual match.

* The vice-captain will give you 1.5x points scored by them in the actual match.

ATTACK

Scored by a striker

+40

Scored by a mid-fielder

+50

Scored by a defender or goalkeeper

+60

Assist

+20

Shot on Target - Includes Goals

+6

Chance Created - The final pass leading to a shot (on target, blocked or off target)

+3

5 Passes Completed

+1

* An Assist is the final touch (pass, cross or any other touch) leading to the recipient of the ball scoring a goal.

* In addition to normal assists, the foloowing types of fantasy assists will awarded to a player:

1) When a shot is saved by goalkeeper, blocked by the defender or hits the goal post, and is scored on the rebound.

2) When a player wins a penalty or a direct free-kick that is scored.

3) When an opposition player scores an own goal off a cross, pass or shot.

4) When any deflected pass off a single opposition player results in a goal.

* An assist is NOT awarded when:

1) When any deflected pass off a single opposition player results in a goal.

2) Two or more opposing players touch the ball after the final pass before a goal is scored.

3) The goalscorer loses possession to a player from the opposition team and then regains control of the ball before scoring

* A Shot on Target is any goal attempt that:

1) Is a goal.

2) Would have been a goal but was saved by the goalkeeper or was stopped by an opposition player who is the last-man (with the goalkeeper having no chance of preventing the goal)

* A shot on target is NOT awarded when:

1) The shot hits the goal post (unless the ball goes in and is a goal).

2) The shot is blocked by another player, who is not the last-man.

* A Chance Created, also known as a 'key pass', is the final touch (pass, cross or any other touch) leading to a shot, regardless of whether it is on target (including goals), blocked or off target.

* If player A passes the ball to player B, a striker, who then scores, then player B is awarded a Goal and a Shot on Target (40 + 6 = 46 pts), while player A is awarded an Assist and Chance Created (20 + 3 = 23 pts).

DEFENCE

Tackle Won

+4

Interception Won

+4

Saves - GK

+6

Penralty Saved - GK

+50

Clean Sheet - GK/DEF (Played +55 mins)

+20

* A Tackles Won is a tackle where the player successfully takes the ball away from the player in possession, by either winning possession or putting the ball out of play.

* An Interception Won is where a player intentionally intercepts a pass, by moving into the line of the intended ball, and retains possession of the ball.

* A Blocked Shot is where a player blocks a shot on target from an opposing player.

* A Clearance is where a player kicks the ball away from his own goal with no intended recipeint of the ball.

* A Save is where a goalkeeper prevents the ball from entering the goal with any part of his body.

* A Clean Sheet is awarded for not conceding a goal whilst on the field and playing at least 55 minutes.

* If a player gets substituted before a goal is conceded but has played more than 55 minutes, they will still get the clean Sheet bonus.

* If a player misses a penalty kick but the goalkeeper hasn’t touched the ball, the goalkeeper will NOT get any points for saving the penalty, while the penalty taker will get -8 points for the miss.

CARDS AND OTHER PENALTIES:

Yellow card

-4

Red card

-10

Own goal

-8

Goals conceded - GK/DEF (on the field when the goal is scored)

-2

Penalty missed

-20

* Goals conceded will be counted for the players playing on the field at the time of the goal irrespective of player's total playing time.

* If a player receives a red card, he will continue to be penalised for goals conceded by his/her team. i.e for the goals conceded after he leaves the field.

* If a player gets a yellow card and then a second yellow (or even straight red), he only gets negative points for the red card.

* If a player receives a yellow or red card for an off-field activity, the Fantasy Points will come into effect if:

1) He already played the match and was substituted..

2) He comes onto the field as a substitute after receiving a yellow card.

OTHER IMPORTANT POINTS

We get all our stats from Opta, the world's leading football data provider.

The player you choose to be your team’s Captain will receive 2 times the points for his/her performance

The player you choose to be your team’s Vice-captain will receive 1.5 times the points for his/her performance

54 minutes and 1 second onwards (54’1”) will be considered as 55 minutes for the purpose of point calculation.

Once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the status is 'In progress' or 'Waiting for review'.

Any event during extra time will be considered for awarding points

Any event during penalty shootouts will not be considered for awarding points

Starting points are assigned to any player on the basis of announcement of his/her inclusion in the team. However, in case the player is unable to start the match after being included in the team sheet, he/she will not score any points. Points shall however, be applicable (including starting points) to any player who plays as a replacement of such player to whom starting points were initially assigned.

Fantasy Points for the ISL will be awarded based on the information and stats provided by the official ISL score providers. The information on the official scorecard will override all conditions mentioned for assists, passes, etc. THE OFFICIAL ISL SCORECARD IS THE FINAL POINT OF REFERENCE FOR AWARDING POINTS IN FANTASY ISL.

In case a player is transferred/reassigned to a different team between two scheduled updates, for any reason whatsoever, such transfer/reassignment (by whatever name called) shall not be reflected in the roster of players until the next scheduled update. It is clarified that during the intervening period of two scheduled updates, while such player will be available for selection in the team to which the player originally belong, no points will be attributable to such player during the course of such contest.

A player who has not participated in the game as part of the starting 11 or as a substitute, will not be awarded negative points for receiving a yellow or red card for off field activity

In case the player does not play the match at all, no points will be given.

If a player received a yellow or red card for an off-field activity, the Fantasy Points will come into effect if

a) He already played the match and was subbed off

b) He comes on the field as substitute after receiving a yellow card and plays the match

PLAYER COMBINATIONS

Player Type

Min

Mix

Point Guard

1

4

Shooting Guard

1

4

Small Forward

1

4

Power Forward

1

4

Center

1

4

* Every basketball team you create on batball11 has to have 8 players, of which maximum of 5 players can be from anyone team playing the real-life match.

* Your batball11 can have different combinations of players, but has to be within the 100 credit cap and must qualify the following team selection criteria

CAPTAIN AND VICE-CAPTAIN POINTS

* Once you have selected your 8 players, you will have to assign a Star Player and a Pro Player for your team.

* The captain will give you 2x points scored by them in the actual match.

* The vice-captain will give you 1.5x points scored by them in the actual match.

ACTION

Points Scored

+1

Rebounds

+1.2

Assist

+1.5

Steals

+3

Blocks

+3

Turn Overs

-1

OTHER IMPORTANT POINTS

* Any event during overtime will be considered for awarding fantasy points.

* A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on batball11. However, no points will be attributed to the player in such a situation.

PLAYER COMBINATIONS

Player Type

Min

Mix

Goalkeeper

1

1

Defender

3

5

Midfielder

3

5

Striker

1

3

* Every Hockey team you create on batball11 has to have 11 players, of which a maximum of 7 players can be from any one team playing the real-life.

* Your batball11 can have different combinations of players, but has to be within the 100 credit cap and must qualify the following team selection criteria

CAPTAIN AND VICE-CAPTAIN POINTS

* Once you have selected your 7 players, you will have to assign a captain and vice-captain for your team.

* The captain will give you 2x points scored by them in the actual match.

* The vice-captain will give you 1.5x points scored by them in the actual match.

ATTACKING

For every goal scored - Goalkeeper / Defender

+60

For every goal scored - Midfielder

+50

For every goal scored - Forward

+40

For every good pass

+1

For every assist

+24

Shots on Target

+4

Circle Penetration

+2

Penalty Corner Earned

+4

Penalty Stroke Earned

+12

DEFENDING

Interception / Tackles / Blocks

+2

Saves - Goalkeeper

+8

Penalty Stroke Saved - Goalkeeper

+40

CARDS AND TEAM POINTS

Yellow Card

-4

Red Card

-8

Green Card

-2

Penalty Stroke Missed

-12

Goals Conceded - Goalkeeper

-10

Goals Conceded - Defender

-5

Goals Conceded - Midfielder

-3

OTHER IMPORTANT POINTS

* Assist are awarded to the player from the goalscoring team who makes the final pass before a goal is scored.

* Goals conceded will only be considered for players who are on the field when a goal is scored, irrespective of their total playing time.

* If a player receives a green, yellow or red card, he/she will continue to be penalised for goals conceded by their team even after they leave the field of play.

* A player can receive multiple cards in one game and will be penalised for all the cards that they receive.

* Any event during penalty shootouts will not be considered for awarding points.

* A player who has not participated in the game as part of the Starting 11 or as a substitute will not be awarded negative points for receiving yellow, red or green cards for off-field activities.

* A player who has been transferred from one team to the other might still be available for selection for his older team untill the next scheduled team update on batball11. However, no points will be attributed to the player in such a situation.

* Fantasy points for the Hockey will be awarded based on the information and stats provided by the official FIH score providers. The information on the official scorecard will override all conditions mentioned for assists, passes, etc.

* THE OFFICIAL FIH SCORECARDIS THE FINAL POINT IF REFERENCE FOR AWARDING POINTS IN FANTASY HOCKEY.

THE BASICS

Similar to cricket, baseball is a competition between a pitcher (bowler) and batter (batsman). The pitcher needs to get the batter out while the batter needs to score runs. The team that scores more runs wins.

* Each team has 9 players.

* Each team plays a minimum of 9 innings each. If the scores are lever after 9 innings, extra innings are played till a winner is decided.

* The number of outs (wickets) in each innings are 3 per team.



UNDERSTANDING BATTING

* If a batter hits the ball in play (ahead of th efoul line), he HAS to run towards first base. A new batter will come up to home plate after him.

* A run is scored every time someone from the batting team crosses the 'home plate'. This can happen only after the player crosses 1st, 2nd and 3rd base successfully.

* Upto 4 players (1 batter + 3 runners) from the batting team can be on the pitch (on each base). This is known as 'bases loaded'.

* If the batter hitsthe ball out of the ground , it is called Home Run. The batting team scores runs based on the number of players they have on the field. For example, if they have 4 players, they will score 4 runs.

* Another strategy unique to baseball is called base stealing. Base stealing mostly occurs when a runner advances to the next base while the pitcher is pitching the ball.



UNDERSTANDING PITCHING

There are three ways to get batters out.

* Strike Out -

This is when the pitcher lands the ball in the strike zone and the batter misses three times in a row. If the batter swings and misses, it is also considered a strike no matter where the ball is. If the batter hits the ball behind the foul line, it is considered a strike EXCEPT on the 3rd strike, in which case he will get another hit.

* Caught Out -

Exactly like cricket, a batter is caught out when any player from the pitching team catches the ball without bouncing after the batter hits it.

* Force Out/Tag Out (similar to run out) -

A batter or runner is forced out or tagged out while advancing bases. The opposition is able to get him out by throwing the ball to a fielder at the upcoming base or if he is 'tagged' by the member of the opposing team while attempting to reach the next base. It is possible to get two or three outs as well (referred to as a double-play and a triple-play).

PITCH VS BALL' AND WALKING

It is important to understand the terminology of baseball. A legitimate delivery is called a 'pitch' while an illegal delivery is called a 'ball'. A ball refers to any delivery that lands outside the strike zoke AND the batter does attempt to play it. Delivering 4 'balls' to the same batter results in a 'walk' - which means the batter advances to 1st base freely. If a pitcher hits the batter's body even once, the batter straightaway get a walk.

PLAYER COMBINATIONS

Player Type

Min

Mix

Outfielder

2

5

Infielder

2

5

Pitcher

1

1

Catcher

1

1

* Your batball11 can have different combinations of players, but has to be within the 100 credit cap and must qualify the following team selection criteria

CAPTAIN AND VICE-CAPTAIN POINTS

* Once you have selected your 7 players, you will have to assign a captain and vice-captain for your team.

* The captain will give you 2x points scored by them in the actual match.

* The vice-captain will give you 1.5x points scored by them in the actual match.

BATTING

Single (1B) - Batter reaches first base

+4

Double (2B) - Batter reaches second base

+6

Triple (3B) - Batter reaches third base

+10

Home Run (HR) - Batter hits it out of the park or reaches back to home base

+12

Runs Batted In (RBI) - Batter on strike caused one or more runs to be scored

+3

Run Scored (R) - Player crosses home base to score a run

+3

Base on Balls (BBH) or Walk - A walk (or base on the balls) occurs when a pitcher throws 4 'balls' or illegal deliveries to the same batter

+4

Stolen Base (SB) - Runner advances to next base while pitcher is pitching

+8

PITCHING

Inning Pitched (IP) - The pitcher gets 3 batters outs. The pitcher gets 1 point per out

+4

Strikeout (SO) - The pitcher throws three strikes to get a batter out

+6

Earned Run (ER) - Run conceded by the pitcher

+10

Hit Allowed (H) - When a batter reaches 1st, 2nd or 3rd base (or hits a home run)

+12

Base on Balls (BBP) or walk - A walk occurs when a pitcher throws 4 'balls' or illegal deliveries to the same batter

+3

OTHER IMPORTANT POINTS

* Fantasy points will be awarded for all actions during a possible extra innings (if scores are tied after 9 innings are played by both teams)

* Each batter will get points only for one of the following events - 1B, 2B, 3B or Home Run. A player will not score points for completing bases (1B to 2B, 2B to 3B, etc.) if he's not the batter on strike.

* Runs batted in (RBI): When a run is scored, the batter who was 'at base' (i.e. on strike), whose action caused the run to be scored, gets awarded an RBI. For example, a batter hits a double (2B) and has teammates are on 3rd base and 2nd base. In that play, if both his teammates reach home plate, his team gets 2 runs, while he gets awarded 2 RBIs. If he hits a home run (HR), then he and his teammates would reach home and the team gets 3 runs. The batter would get points for a HR, 3 RBI (2 for his teammates, and 1 for himself), and 1 Run.

* Innings pitched (IP): A pitcher is given 1/3rd an IP for each out he/she records. However, the way IP is displayed is a little different. For the first out, it is shown as 0.1 (which means 1/3), the 2nd is shown as 0.2 (which means 2/3) and the 3rd is shown as 1.0. In terms of fantasy points, 0.1 IP = 1 pt, 0.2 IP = 2pts, 1.0 IP = 3 pt, 1.1 IP = 4 pts, etc.

* If a batter scores a home run, the pitcher gets points for Earned Run (ER) + Hit Allowed (H). For example, if there is only one batter on the field and he scores a home run, the pitcher will get -4 points. (-3 for Earned Run and -1 for Hit Allowed)

* If a pitcher gets a strikeout, he will get a total of 3 points (2 for the strikeout + 1 for the out)

* A player who has been transferred from one team to the other might still be avaialble for selection for his older team untill the next scheduled team update on batball11. However, no points will be attributed to the player in sych a situation.

* Data is provided by reliable sources and once the match has been marked as completed i.e., winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the match status is 'In progress' or 'Waiting for review'.

* Winners will be declared for matches where there is a result. A match usually has a result when a minimum of 5 innings are played by each side.

* If a player is announced in starting lineup, but is replaced by another player before the match starts, the player who comes in as a replacement will get points for that match.

* Hit By Pitch (HBP): There are no fantasy points for a Hit By Pitch (when a pitch hits the batter's body). The batter is given a walk to first base, but no points are awarded to either the batter or the pitcher.

PLAYER COMBINATIONS

Player Type

Min

Mix

Raider

1

5

All Rounder

1

5

Defender

1

5

* Every Kabaddi team you create on batball11 has to have 7 players, of which a maximum of 6 players can be from any one team playing the real-life.

CAPTAIN AND VICE-CAPTAIN POINTS

* Once you have selected your 7 players, you will have to assign a captain and vice-captain for your team.

* The captain will give you 2x points scored by them in the actual match.

* The vice-captain will give you 1.5x points scored by them in the actual match.

Raiding Points

Successful Raid Touch Point

+8

Raid Bonus

+2

Super Raid

+4

Super 10

+4

Unsuccessful Raid

-2

Defending Points

Successful Tackle

+20

Super Tackle

+8

High 5

+10

Unsuccessful Tackle

-1

Other Points

Captain

2X

Vice-Captain

1.5X

In the Starting 7

+8

Substitute Appearance

+2

Cards and Team Points

Getting Opposition All Out (Each player of the Starting 7)

+8

Own Team All Out (Each player of the Starting 7)

-4

Green Card

-2

Yellow Card

-4

Red Card

-6

OTHER IMPORTANT POINTS

If a player is announced in the starting seven of a team but later is unable to start the match, he/she will not score any points. The player who plays as the replacement, however, will earn points for the match (including starting points)

Points for a substitute appearance will only be given the first time a player enters the field of play.

Points for Super Tackle will be added to the points of a successful tackle (20 pts for successful tackle + 8 pts for super tackle)

Points for a raid touch will be given to the raider for every opponent he gets out or puts out.

Each player will get Super 10 points only once during a match.

A Super 10 is achieved when a raider scores 10 or more raid points in a single game. The points could be either bonus or touch points.

Points for getting the opposition team all out will only be given to players who are part of the starting 7.

Negative points for getting all out will only be given to players who are part of the starting 7.

If a player receives any card, he will continue to get negative (for 'Own Team All Out') and positive (for 'Getting Opposition All Out') points.

Points deducted for Red Cards include deductions for a Yellow Card and Green Card. Similarly, points deducted for Yellow Cards include deductions for Green Cards.

If a Green/Yellow/Red card is given to someone in the team/support staff, it will not have any impact on the players' individual points.

Any event during extra time will be considered for awarding points.

Any event during Golden Raids will not be considered for awarding points.

A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on BatBall11. However, no points will be attributed to the player in such a situation.

A player who has not participated in the game as part of the starting 7 or as a substitute will not be awarded negative points for receiving yellow/red/green cards for off-field activities.

Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “Playing” or “In Review”.